D&D Neverwinter Online:Masterwork nodes

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Jun 20 '16 | By dudu | 222 Profile Views | support user content | Comments: 0

Masterwork nodes are a relatively young addition to the game, but already had to deal with two exploits that allowed players to gain specific resources or even more than intended.


The first one stems from the overall design of profession nodes that became a problem with masterwork ones. Normally nodes in the open world do not offer individual loot but a global one that is generated on the first interaction. If two players interact with a node, they’ll be offered the same loot. In most cases this doesn’t happen because players simply take aThe neverwinter power leveling these stores offer is both reliable and safe. So, the question comes. How to choose a better one from so many similar stores? Where to buy the cheapest buy astral diamonds for PC and XBOX ONE?ll items, the node disappears and refreshes after a cooldown with new loot.


In case a player decides to not exhaust a node, either by taking no items or not all of them, the node stays intact and doesn’t refresh its contents. Even outside masterwork nodes it could be annoying if players would only take refinement items out of a node. The next player to interact with the same node would only find the junk left there.


In combination with masterwork nodes however this annoyance turned into a full blown exploit. The issue has been described pretty detailed in this post. Players that didn’t like the contents of a node could just wait until someone else cleared the node and would get a fresh chance at the desired resource. And since the content of nodes is generated on the first interaction, players with the Explorer’s Guild sometimes would not even get double resources if the player that generated the loot didn’t have said boon.



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