Now, some monsters will already have entries called 'ActionLeftAttack' or 'ActionRightAttack', but even if they do, they won't be able to attack most of the time, except for the draugr and skeletons. I am about to show you how to enable their attacks whether they have them or not.
For example, the Falmer has his left attack animation set to use magic and his right attack button set to use his bow, when it's equipped.If you run into a similar situation, the solution is simple. Simply select either the right or left attack and, instead of messing with the stuff underneath it, just change the animation of the behavior ITSELF from 'NONE' to whatever attack animation you want to play.
NOTE 1: When testing out the attacks in game, I have found that the wolves and dogs attacks naturally don't hit when they attack most things including NPCS. They play the animation, but their attacks don't register as hitting the NPC. Here you, you need adjust the translation by sliding it forward on the Y axis by 20 points. So, I would change Y from 0 to 20 and save it.
In addition to adding 20 points to the Y axis of NPCRoot, you also need to subtract 20 points off the Y axis dimension of BBX [2], which is the character's bounding box.Now, depending on the size of the creature, you may need to adjust the NPC Root translation and BBX [2] Y dimension by MORE or LESS than 20 points. The rule of thumb here is that the creature's head should be visibly sticking out of the bounding box while his body is still within it.
If you're wondering what FoWsc stands for in Guild Wars and what it's all about, here's your lesson. Dooom Box teaches us everything we need to know when it comes to Fissure of Wo Speed Clear: The basics, the parts, the teams, and more.Description from Guild Wars site:"Guild Wars is a global online roleplaying game. Players can engage in cooperative group combat, in single player adventures, or in large head to head guild battles. Guild Wars is a mission based game set in a stunning 3D fantasy world that offers excellent support for guilds. Because the team that developed Guild Wars had experience creating successful online game series such as Warcraft, StarCraft and Diablo, the members used their familiarity with the complex issues surrounding online games to create a game that is both easy to learn and compelling to play long term, and yet does not require players to spend hundreds of hours slogging through the preparation just to get to the fun bits."
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